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Randy Nordschow
RANDY NORDSCHOW
is a series of works that uses digital video, in some cases generated in real time, as a score to conduct up to four musicians. Each performance is visually and audibly unique, whereby the computer takes an active role in creating the compsition along with the human performers while the audience watches the projected results.

The piece is constructed from a library of moving images detailing the physical gestures idiomatically and otherwise associated with various playing techniques of several musical instruments. Many of the clips are interchangeable among diverse instruments, for example the same set of image files can be used formulate a part for piano, laptop, and kalimba, or in addition, the left hand from an electric guitar can be employed on the cello, and so on.

As each performer reads from a separate video monitor, these archetype gestures become codified by the musicians, comparable to the process of interpreting musical notation, however in this case only pure physical nuance is presented, therefore sound is merely the byproduct of intricately choreographed movement. Physical posture, gesticulation, fingering arrangements and the placement of the hands in relation to a musical instrument become the syntax of the piece, divorced from conventional modes of musical creation.

The entire library of digital video clips is stored on a PowerBook running a custom software application, allowing on-the-fly decisions and simple re-configuring to accommodate multiple performances by different musicians. Scripted by Matt Biederman in MAX/Nato 0+55, the software utilizes several different algorithms in displaying video segments randomly selected from the pool of pre-recorded video clips, as well as abstracting and distorting the video images to create imprecise information for the players to decipher, drawing on each players’ personal relationship to color, repetition, and movement.

Furthermore, individual interpretation is reinforced and amplified by cameras trained on each of the performers’ hands providing live signals that are randomly captured, fed-back and processed into the overall image. Somatic Lapse provides a laboratory for traditional, acoustic and electronic instruments to interact within new circumstances while provoking new associations between the corporeal and digital.


20 July 2006 The Stone, New York City
28 February 2002 Yerba Buena Center for the Arts, San Francisco
23 February 2002 21 Grand, Oakland
14 July 2001 New Langton Arts, San Francisco


QuickTime movie coming soon